Draw runes directly on the battlefield. Hold the line, feed the Heart Prism, and survive escalating waves of corruption.
Enemies push toward the Heart Prism. You cast by drawing glyphs with touch or mouse. Simple shapes are cheap and fast; harder sigils are stronger, riskier, and more mana hungry. New spells unlock as the waves rise.
Draw a glyph anywhere on the battlefield, then release. The game tolerates imperfect finger input and previews likely matches while you draw.
Fast projectile in the drawn direction. Cheap, reliable, precise.
Protect the wizard, Prism, or a pylon near the circle.
Detonate a rune blast at the triangle’s center.
Lightning chains through clustered foes.
Teleport to the spiral’s end point with a shock pulse.
Restore the Prism or pylons and cleanse corruption pools.
Convert fallen essence into mana or power up a pylon.
Expensive battlefield sigil that devastates the wave.
Protect the Heart Prism. Essence drops from slain enemies. Transmute converts essence into mana bursts and activates dormant pylons. Focus rises when casts land cleanly and fuels faster mana flow.
HUD taps do not count as spell strokes. In a live run, opening the codex pauses the battle and returns to the pause screen when closed.
The glyph lattice is held in stasis.
Wave 1 · Score 0