Manage your two-skater outfit through 8 procedurally generated stages of the championship.
Develop GPU cores, motors, decks & wheels. Race in fast-forward on additive-blended neon circuits.
Scavenge GPU crates for R&D. Survive the rulebook.
▶ NEW GAME
CONTINUE
IMPORT SAVE
ABOUT
TAP / CLICK / WASD / ARROWS / GAMEPAD · SAVE PERSISTS LOCALLY
GLOWHUB · S1
RACE 1/8
0 R&D
0 ¢
SAVE
MENU
NEXT RACE TRACK
—
—
LENGTH
—
CORNERS
—
SURFACE
—
Weather forecast loading…
R&D LAB R
GARAGE G
STANDINGS S
SETUP RACE ▶ ⏎
YOUR CREW TEAM
WRENCH CREW
WRENCHES
0
Wrenches reduce thermal soak in pits and reduce post-race wear on parts.
GPU ENGINEERS
ENGINEERS
0
Engineers passively earn R&D between races and unlock advanced nodes.
HIRE WRENCH (−250¢)
HIRE ENGINEER (−400¢)
SEASON CALENDAR
GLOWR&D TREE
0 R&D
0 ENG
◂ HUB
BRANCHES
GPU
MOTOR
DECK
WHEEL
GPU DEVELOPMENT T1
GLOWGARAGE · BOARDS
SKATER 1/2
SWAP SKATER
◂ HUB
CURRENT BOARD —
COMPUTE
0
TORQUE
0
THERMAL
0
DOWNFORCE
0
GRIP
0
WEIGHT
0
PARTS GPU
GPU
MOTOR
DECK
WHEEL
GLOWPRE-RACE STRATEGY
TRACK
WEATHER
◂ HUB
STRATEGY · —
SKATER 1
SKATER 2
TIRE COMPOUND
STREET
HYBRID
RAIN-GRIP
—
SCAVENGER AGGRESSION 50%
Higher = skater detours for GPU crates (more R&D), but loses time and may overheat chasing them.
PIT STRATEGY
NO STOP
1 STOP
2 STOPS
Pit stops cool the GPU and can swap compound mid-race. More stops cost time but reset thermals.
RACE PARAMETERS
LAPS
8
CRATES
0
HEAT RISK
—
GRIP NEED
—
⏵⏵ FAST RACE
GO TO LIGHTS ▶
GLOWRACE · —
L1/8
P8
P8
1×
2×
4×
8×
SKIP
GLOWRESULTS
CONTINUE ▶
FINISHING ORDER —
SEASON STANDINGS
POST RACE
GLOWSEASON 1
◂ HUB
CHAMPIONSHIP
CALENDAR
GLOWSEASON CLOSED
FINAL STANDINGS · SEASON 1
NEW GAME + SEED
Rulebook for next season…
Carry over: team, skaters (with experience), unlocked R&D, parts, engineers, wrenches.
New: rulebook penalties shift, new track variants, fresh weather rolls.
Set a custom seed below to share championships.