Manage your two-skater outfit through 8 procedurally generated stages of the championship. Develop GPU cores, motors, decks & wheels. Race in fast-forward on additive-blended neon circuits. Scavenge GPU crates for R&D. Survive the rulebook.
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GLOWHUB · S1
RACE 1/8
0 R&D
0 ¢
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NEXT RACE TRACK

LENGTH
CORNERS
SURFACE
R&D LAB R
GARAGE G
STANDINGS S
SETUP RACE ▶

YOUR CREW TEAM

WRENCH CREW

WRENCHES
0
Wrenches reduce thermal soak in pits and reduce post-race wear on parts.

GPU ENGINEERS

ENGINEERS
0
Engineers passively earn R&D between races and unlock advanced nodes.
HIRE WRENCH (−250¢)
HIRE ENGINEER (−400¢)

SEASON CALENDAR

GLOWR&D TREE
0 R&D
0 ENG
◂ HUB

BRANCHES

GPU
MOTOR
DECK
WHEEL

GPU DEVELOPMENT T1

GLOWGARAGE · BOARDS
SKATER 1/2
SWAP SKATER
◂ HUB

CURRENT BOARD

COMPUTE
0
TORQUE
0
THERMAL
0
DOWNFORCE
0
GRIP
0
WEIGHT
0

PARTS GPU

GPU
MOTOR
DECK
WHEEL
GLOWPRE-RACE STRATEGY
TRACK
WEATHER
◂ HUB

STRATEGY ·

SKATER 1
SKATER 2

TIRE COMPOUND

STREET
HYBRID
RAIN-GRIP

SCAVENGER AGGRESSION 50%

Higher = skater detours for GPU crates (more R&D), but loses time and may overheat chasing them.

PIT STRATEGY

NO STOP
1 STOP
2 STOPS
Pit stops cool the GPU and can swap compound mid-race. More stops cost time but reset thermals.

RACE PARAMETERS

LAPS
8
CRATES
0
HEAT RISK
GRIP NEED
⏵⏵ FAST RACE
GO TO LIGHTS ▶
GLOWRACE ·
L1/8
P8
P8
SKIP
GLOWRESULTS
CONTINUE ▶

FINISHING ORDER

SEASON STANDINGS

POST RACE

GLOWSEASON 1
◂ HUB

CHAMPIONSHIP

CALENDAR

GLOWSEASON CLOSED

FINAL STANDINGS · SEASON 1

NEW GAME + SEED

Carry over: team, skaters (with experience), unlocked R&D, parts, engineers, wrenches. New: rulebook penalties shift, new track variants, fresh weather rolls. Set a custom seed below to share championships.
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START SEASON ▶